erik quanstrom
2013-04-16 15:04:21 UTC
i noticed (and this is fairly obvious from the code), that
draw blanking will never happen if the cursor is being
redrawn. such as if it is near the tail of catclock.
a fix to the proc-style mouse is below.
also, i noticed that for non-vga machines, it's not possible
to set the blanktime. it seems that a little reorganization
would be beneficial.
- erik
/n/dump/2013/0416/sys/src/9/port/devmouse.c:33,38 - ../port/devmouse.c:33,39
{
Lock;
Mousestate;
+ int active;
int redraw; /* update cursor on screen */
Rendez redrawr; /* wait for cursor screen updates */
ulong lastcounter; /* value when /dev/mouse read */
/n/dump/2013/0416/sys/src/9/port/devmouse.c:515,527 - ../port/devmouse.c:516,528
while(waserror())
;
for(;;){
+ drawactive(mouse.active);
+ mouse.active = 0;
+
if(mouse.redraw){
mouse.redraw = 0;
cursoroff();
cursoron();
- drawactive(1);
- } else {
- drawactive(0);
}
tsleep(&mouse.redrawr, shouldredraw, 0, 20*1000);
}
/n/dump/2013/0416/sys/src/9/port/devmouse.c:562,568 - ../port/devmouse.c:563,570
void
mousetrack(int dx, int dy, int b, int msec)
{
- int x, y, lastb;
+ int lastb;
+ Point xy;
if(gscreen==nil)
return;
/n/dump/2013/0416/sys/src/9/port/devmouse.c:571,590 - ../port/devmouse.c:573,595
dx = scale(dx);
dy = scale(dy);
}
- x = mouse.xy.x + dx;
- y = mouse.xy.y + dy;
+ xy.x = mouse.xy.x + dx;
+ xy.y = mouse.xy.y + dy;
- if(x < gscreen->clipr.min.x)
- x = gscreen->clipr.min.x;
- if(x >= gscreen->clipr.max.x)
- x = gscreen->clipr.max.x;
- if(y < gscreen->clipr.min.y)
- y = gscreen->clipr.min.y;
- if(y >= gscreen->clipr.max.y)
- y = gscreen->clipr.max.y;
+ if(xy.x < gscreen->clipr.min.x)
+ xy.x = gscreen->clipr.min.x;
+ if(xy.x >= gscreen->clipr.max.x)
+ xy.x = gscreen->clipr.max.x;
+ if(xy.y < gscreen->clipr.min.y)
+ xy.y = gscreen->clipr.min.y;
+ if(xy.y >= gscreen->clipr.max.y)
+ xy.y = gscreen->clipr.max.y;
lastb = mouse.buttons;
- mouse.xy = Pt(x, y);
+ if(!eqpt(xy, mouse.xy)){
+ mouse.active = 1;
+ mouse.xy = xy;
+ }
mouse.buttons = b|kbdbuttons;
mouse.counter++;
mouse.msec = msec;
/n/dump/2013/0416/sys/src/9/port/devmouse.c:594,599 - ../port/devmouse.c:599,605
* queue any more events until a reader polls the mouse.
*/
if(!mouse.qfull && lastb != b) { /* add to ring */
+ mouse.active = 1;
mouse.queue[mouse.wi] = mouse.Mousestate;
if(++mouse.wi == nelem(mouse.queue))
mouse.wi = 0;
draw blanking will never happen if the cursor is being
redrawn. such as if it is near the tail of catclock.
a fix to the proc-style mouse is below.
also, i noticed that for non-vga machines, it's not possible
to set the blanktime. it seems that a little reorganization
would be beneficial.
- erik
/n/dump/2013/0416/sys/src/9/port/devmouse.c:33,38 - ../port/devmouse.c:33,39
{
Lock;
Mousestate;
+ int active;
int redraw; /* update cursor on screen */
Rendez redrawr; /* wait for cursor screen updates */
ulong lastcounter; /* value when /dev/mouse read */
/n/dump/2013/0416/sys/src/9/port/devmouse.c:515,527 - ../port/devmouse.c:516,528
while(waserror())
;
for(;;){
+ drawactive(mouse.active);
+ mouse.active = 0;
+
if(mouse.redraw){
mouse.redraw = 0;
cursoroff();
cursoron();
- drawactive(1);
- } else {
- drawactive(0);
}
tsleep(&mouse.redrawr, shouldredraw, 0, 20*1000);
}
/n/dump/2013/0416/sys/src/9/port/devmouse.c:562,568 - ../port/devmouse.c:563,570
void
mousetrack(int dx, int dy, int b, int msec)
{
- int x, y, lastb;
+ int lastb;
+ Point xy;
if(gscreen==nil)
return;
/n/dump/2013/0416/sys/src/9/port/devmouse.c:571,590 - ../port/devmouse.c:573,595
dx = scale(dx);
dy = scale(dy);
}
- x = mouse.xy.x + dx;
- y = mouse.xy.y + dy;
+ xy.x = mouse.xy.x + dx;
+ xy.y = mouse.xy.y + dy;
- if(x < gscreen->clipr.min.x)
- x = gscreen->clipr.min.x;
- if(x >= gscreen->clipr.max.x)
- x = gscreen->clipr.max.x;
- if(y < gscreen->clipr.min.y)
- y = gscreen->clipr.min.y;
- if(y >= gscreen->clipr.max.y)
- y = gscreen->clipr.max.y;
+ if(xy.x < gscreen->clipr.min.x)
+ xy.x = gscreen->clipr.min.x;
+ if(xy.x >= gscreen->clipr.max.x)
+ xy.x = gscreen->clipr.max.x;
+ if(xy.y < gscreen->clipr.min.y)
+ xy.y = gscreen->clipr.min.y;
+ if(xy.y >= gscreen->clipr.max.y)
+ xy.y = gscreen->clipr.max.y;
lastb = mouse.buttons;
- mouse.xy = Pt(x, y);
+ if(!eqpt(xy, mouse.xy)){
+ mouse.active = 1;
+ mouse.xy = xy;
+ }
mouse.buttons = b|kbdbuttons;
mouse.counter++;
mouse.msec = msec;
/n/dump/2013/0416/sys/src/9/port/devmouse.c:594,599 - ../port/devmouse.c:599,605
* queue any more events until a reader polls the mouse.
*/
if(!mouse.qfull && lastb != b) { /* add to ring */
+ mouse.active = 1;
mouse.queue[mouse.wi] = mouse.Mousestate;
if(++mouse.wi == nelem(mouse.queue))
mouse.wi = 0;