Discussion:
[9fans] [GSOC] graphics projects
(too old to reply)
David Hoskin
2013-04-24 05:55:49 UTC
Permalink
Hello 9fans,

I am interested in working on either of the graphics-related projects
suggested on the GSOC wiki page.

For the window system enhancements, my immediate idea would be to
implement title bars and dwm-style keyboard commands and tiling, but I
fear that this would not be a large enough project for the whole
summer.

I have the opposite concern about the Web /dev/draw; would it be
acceptable to move some of the logic to the Go client rather than use
it as a dumb proxy? I am not sure what division of labour I would
settle on here.

Thanks,
--
David Hoskin <***@davidrhoskin.com>
yy
2013-04-24 07:34:18 UTC
Permalink
Post by David Hoskin
Hello 9fans,
I am interested in working on either of the graphics-related projects
suggested on the GSOC wiki page.
Nice.
Post by David Hoskin
For the window system enhancements, my immediate idea would be to
implement title bars and dwm-style keyboard commands and tiling, but I
fear that this would not be a large enough project for the whole
summer.
Just porting dwm or some of its features to rio would probably be not
enough for a gsoc project. However, you have lots of interesting options to
expand on that.

First, whatever you do must have, at some point, the form of a file server,
and you will have to play with the design until you find the right one.
It's easy to think in wmii-like file servers where you copy a window to a
tag with cp (or bind) and remove it with rm. Maybe even some interesting
new feature comes up naturally (the rio design makes natural running rio
inside rio, maybe whatever you do makes natural to have tags inside tags or
whatever). You also have to keep in mind that most of the Plan 9 programs
were intended to be used with a mouse, so although key bindings may be
implemented it should be comfortable for mouse users too (you also have
interesting options here, just now I'm using a mouse-controlled dwm version
and works quite well).

Also, keep in mind that there is already a well known and popular tiling
environment in Plan 9. If you are able to make a window manager with an
acme feeling I'm sure many users would be interested. The challenge here is
to have the good taste required to come up with the right design, and
that's quite a challenge.
Post by David Hoskin
I have the opposite concern about the Web /dev/draw; would it be
acceptable to move some of the logic to the Go client rather than use
it as a dumb proxy? I am not sure what division of labour I would
settle on here.
I don't think nobody is sure about anything. Certainly, there is a way to
have a "drawterm in the browser", but it is not clear how to do it. I guess
figuring this out may be the first task. You will need some way to draw to
the screen and read input events, and you will need to provide a 9P servers
for applications to use. Drawing to the screen will probably involve the
HTML5 canvas and some dynamic language. The 9P server could be implemented
at different levels. There are many 9P libraries for different languages
and platforms which may be used, or you could use a custom protocol like
p9p's devdraw and then implement the 9P server in Inferno, Plan9 or some
program in the local host. And then, you need to glue both parts together.

There are many options here, I think many of us have our own opinion on the
best way to achieve this. You will have to discuss the details with your
mentor. In any case, I think if you are confident to implement the "web
part" of the project, serving 9P is not going to be a significant problem,
and you could easily get some help for that.

I think it is feasible to finish this project in a summer, but it won't be
easy.


Thanks,
Good luck!
--
- yiyus || JGL .
Peter A. Cejchan
2013-04-26 06:46:42 UTC
Permalink
Post by yy
Also, keep in mind that there is already a well known and popular tiling
environment in Plan 9. If you are able to make a window manager with an
acme feeling I'm sure many users would be interested. The challenge here is
to have the good taste > required to come up with the right design, and
that's quite a challenge.

Adding graphics capabilities to Acme would be nice. Just IMHO.

++pac
Post by yy
Post by David Hoskin
Hello 9fans,
I am interested in working on either of the graphics-related projects
suggested on the GSOC wiki page.
Nice.
Post by David Hoskin
For the window system enhancements, my immediate idea would be to
implement title bars and dwm-style keyboard commands and tiling, but I
fear that this would not be a large enough project for the whole
summer.
Just porting dwm or some of its features to rio would probably be not
enough for a gsoc project. However, you have lots of interesting options to
expand on that.
First, whatever you do must have, at some point, the form of a file
server, and you will have to play with the design until you find the right
one. It's easy to think in wmii-like file servers where you copy a window
to a tag with cp (or bind) and remove it with rm. Maybe even some
interesting new feature comes up naturally (the rio design makes natural
running rio inside rio, maybe whatever you do makes natural to have tags
inside tags or whatever). You also have to keep in mind that most of the
Plan 9 programs were intended to be used with a mouse, so although key
bindings may be implemented it should be comfortable for mouse users too
(you also have interesting options here, just now I'm using a
mouse-controlled dwm version and works quite well).
Also, keep in mind that there is already a well known and popular tiling
environment in Plan 9. If you are able to make a window manager with an
acme feeling I'm sure many users would be interested. The challenge here is
to have the good taste required to come up with the right design, and
that's quite a challenge.
Post by David Hoskin
I have the opposite concern about the Web /dev/draw; would it be
acceptable to move some of the logic to the Go client rather than use
it as a dumb proxy? I am not sure what division of labour I would
settle on here.
I don't think nobody is sure about anything. Certainly, there is a way to
have a "drawterm in the browser", but it is not clear how to do it. I guess
figuring this out may be the first task. You will need some way to draw to
the screen and read input events, and you will need to provide a 9P servers
for applications to use. Drawing to the screen will probably involve the
HTML5 canvas and some dynamic language. The 9P server could be implemented
at different levels. There are many 9P libraries for different languages
and platforms which may be used, or you could use a custom protocol like
p9p's devdraw and then implement the 9P server in Inferno, Plan9 or some
program in the local host. And then, you need to glue both parts together.
There are many options here, I think many of us have our own opinion on
the best way to achieve this. You will have to discuss the details with
your mentor. In any case, I think if you are confident to implement the
"web part" of the project, serving 9P is not going to be a significant
problem, and you could easily get some help for that.
I think it is feasible to finish this project in a summer, but it won't be
easy.
Thanks,
Good luck!
--
- yiyus || JGL .
Devon H. O'Dell
2013-04-26 07:02:06 UTC
Permalink
Post by Peter A. Cejchan
Post by yy
Also, keep in mind that there is already a well known and popular tiling
environment in Plan 9. If you are able to make a window manager with an acme
feeling I'm sure many users would be interested. The challenge here is to
have the good taste > required to come up with the right design, and that's
quite a challenge.
Adding graphics capabilities to Acme would be nice. Just IMHO.
I agree. I think fgb did this (or at least part of it?) at some point
in the past (for abaco maybe?), but I'm not sure what happened. Maybe
it's just sitting in his contrib. Haven't looked yet.

If it's not complete, I think that'd be pretty great.

--dho
Post by Peter A. Cejchan
++pac
Post by yy
Post by David Hoskin
Hello 9fans,
I am interested in working on either of the graphics-related projects
suggested on the GSOC wiki page.
Nice.
Post by David Hoskin
For the window system enhancements, my immediate idea would be to
implement title bars and dwm-style keyboard commands and tiling, but I
fear that this would not be a large enough project for the whole
summer.
Just porting dwm or some of its features to rio would probably be not
enough for a gsoc project. However, you have lots of interesting options to
expand on that.
First, whatever you do must have, at some point, the form of a file
server, and you will have to play with the design until you find the right
one. It's easy to think in wmii-like file servers where you copy a window to
a tag with cp (or bind) and remove it with rm. Maybe even some interesting
new feature comes up naturally (the rio design makes natural running rio
inside rio, maybe whatever you do makes natural to have tags inside tags or
whatever). You also have to keep in mind that most of the Plan 9 programs
were intended to be used with a mouse, so although key bindings may be
implemented it should be comfortable for mouse users too (you also have
interesting options here, just now I'm using a mouse-controlled dwm version
and works quite well).
Also, keep in mind that there is already a well known and popular tiling
environment in Plan 9. If you are able to make a window manager with an acme
feeling I'm sure many users would be interested. The challenge here is to
have the good taste required to come up with the right design, and that's
quite a challenge.
Post by David Hoskin
I have the opposite concern about the Web /dev/draw; would it be
acceptable to move some of the logic to the Go client rather than use
it as a dumb proxy? I am not sure what division of labour I would
settle on here.
I don't think nobody is sure about anything. Certainly, there is a way to
have a "drawterm in the browser", but it is not clear how to do it. I guess
figuring this out may be the first task. You will need some way to draw to
the screen and read input events, and you will need to provide a 9P servers
for applications to use. Drawing to the screen will probably involve the
HTML5 canvas and some dynamic language. The 9P server could be implemented
at different levels. There are many 9P libraries for different languages and
platforms which may be used, or you could use a custom protocol like p9p's
devdraw and then implement the 9P server in Inferno, Plan9 or some program
in the local host. And then, you need to glue both parts together.
There are many options here, I think many of us have our own opinion on
the best way to achieve this. You will have to discuss the details with your
mentor. In any case, I think if you are confident to implement the "web
part" of the project, serving 9P is not going to be a significant problem,
and you could easily get some help for that.
I think it is feasible to finish this project in a summer, but it won't be
easy.
Post by David Hoskin
Thanks,
Good luck!
--
- yiyus || JGL .
Peter A. Cejchan
2013-04-26 07:11:02 UTC
Permalink
I also like very much the Acme's replacement of hard-coded menus by
customizable taglines with support of guide files, among others.
With a support of interactive graphics, we could have , e.g., an image
editor within Acme. Just a dream...

++pac
Post by yy
Post by Peter A. Cejchan
Post by yy
Also, keep in mind that there is already a well known and popular tiling
environment in Plan 9. If you are able to make a window manager with an
acme
Post by Peter A. Cejchan
Post by yy
feeling I'm sure many users would be interested. The challenge here is
to
Post by Peter A. Cejchan
Post by yy
have the good taste > required to come up with the right design, and
that's
Post by Peter A. Cejchan
Post by yy
quite a challenge.
Adding graphics capabilities to Acme would be nice. Just IMHO.
I agree. I think fgb did this (or at least part of it?) at some point
in the past (for abaco maybe?), but I'm not sure what happened. Maybe
it's just sitting in his contrib. Haven't looked yet.
If it's not complete, I think that'd be pretty great.
--dho
Post by Peter A. Cejchan
++pac
Post by yy
Post by David Hoskin
Hello 9fans,
I am interested in working on either of the graphics-related projects
suggested on the GSOC wiki page.
Nice.
Post by David Hoskin
For the window system enhancements, my immediate idea would be to
implement title bars and dwm-style keyboard commands and tiling, but I
fear that this would not be a large enough project for the whole
summer.
Just porting dwm or some of its features to rio would probably be not
enough for a gsoc project. However, you have lots of interesting
options to
Post by Peter A. Cejchan
Post by yy
expand on that.
First, whatever you do must have, at some point, the form of a file
server, and you will have to play with the design until you find the
right
Post by Peter A. Cejchan
Post by yy
one. It's easy to think in wmii-like file servers where you copy a
window to
Post by Peter A. Cejchan
Post by yy
a tag with cp (or bind) and remove it with rm. Maybe even some
interesting
Post by Peter A. Cejchan
Post by yy
new feature comes up naturally (the rio design makes natural running rio
inside rio, maybe whatever you do makes natural to have tags inside
tags or
Post by Peter A. Cejchan
Post by yy
whatever). You also have to keep in mind that most of the Plan 9
programs
Post by Peter A. Cejchan
Post by yy
were intended to be used with a mouse, so although key bindings may be
implemented it should be comfortable for mouse users too (you also have
interesting options here, just now I'm using a mouse-controlled dwm
version
Post by Peter A. Cejchan
Post by yy
and works quite well).
Also, keep in mind that there is already a well known and popular tiling
environment in Plan 9. If you are able to make a window manager with an
acme
Post by Peter A. Cejchan
Post by yy
feeling I'm sure many users would be interested. The challenge here is
to
Post by Peter A. Cejchan
Post by yy
have the good taste required to come up with the right design, and
that's
Post by Peter A. Cejchan
Post by yy
quite a challenge.
Post by David Hoskin
I have the opposite concern about the Web /dev/draw; would it be
acceptable to move some of the logic to the Go client rather than use
it as a dumb proxy? I am not sure what division of labour I would
settle on here.
I don't think nobody is sure about anything. Certainly, there is a way
to
Post by Peter A. Cejchan
Post by yy
have a "drawterm in the browser", but it is not clear how to do it. I
guess
Post by Peter A. Cejchan
Post by yy
figuring this out may be the first task. You will need some way to draw
to
Post by Peter A. Cejchan
Post by yy
the screen and read input events, and you will need to provide a 9P
servers
Post by Peter A. Cejchan
Post by yy
for applications to use. Drawing to the screen will probably involve the
HTML5 canvas and some dynamic language. The 9P server could be
implemented
Post by Peter A. Cejchan
Post by yy
at different levels. There are many 9P libraries for different
languages and
Post by Peter A. Cejchan
Post by yy
platforms which may be used, or you could use a custom protocol like
p9p's
Post by Peter A. Cejchan
Post by yy
devdraw and then implement the 9P server in Inferno, Plan9 or some
program
Post by Peter A. Cejchan
Post by yy
in the local host. And then, you need to glue both parts together.
There are many options here, I think many of us have our own opinion on
the best way to achieve this. You will have to discuss the details with
your
Post by Peter A. Cejchan
Post by yy
mentor. In any case, I think if you are confident to implement the "web
part" of the project, serving 9P is not going to be a significant
problem,
Post by Peter A. Cejchan
Post by yy
and you could easily get some help for that.
I think it is feasible to finish this project in a summer, but it won't
be
Post by Peter A. Cejchan
Post by yy
easy.
Post by David Hoskin
Thanks,
Good luck!
--
- yiyus || JGL .
Charles Forsyth
2013-04-26 07:15:48 UTC
Permalink
The Oberon system interface, which inspired help/help (which led to Acme),
had graphics, and live rich text.
You could cut a running animation and paste it in somewhere else.
Post by Peter A. Cejchan
I also like very much the Acme's replacement of hard-coded menus by
customizable taglines with support of guide files, among others.
With a support of interactive graphics, we could have , e.g., an image
editor within Acme. Just a dream...
++pac
Post by David Hoskin
Post by Peter A. Cejchan
Post by yy
Also, keep in mind that there is already a well known and popular
tiling
Post by Peter A. Cejchan
Post by yy
environment in Plan 9. If you are able to make a window manager with
an acme
Post by Peter A. Cejchan
Post by yy
feeling I'm sure many users would be interested. The challenge here is
to
Post by Peter A. Cejchan
Post by yy
have the good taste > required to come up with the right design, and
that's
Post by Peter A. Cejchan
Post by yy
quite a challenge.
Adding graphics capabilities to Acme would be nice. Just IMHO.
I agree. I think fgb did this (or at least part of it?) at some point
in the past (for abaco maybe?), but I'm not sure what happened. Maybe
it's just sitting in his contrib. Haven't looked yet.
If it's not complete, I think that'd be pretty great.
--dho
Post by Peter A. Cejchan
++pac
Post by yy
Post by David Hoskin
Hello 9fans,
I am interested in working on either of the graphics-related projects
suggested on the GSOC wiki page.
Nice.
Post by David Hoskin
For the window system enhancements, my immediate idea would be to
implement title bars and dwm-style keyboard commands and tiling, but I
fear that this would not be a large enough project for the whole
summer.
Just porting dwm or some of its features to rio would probably be not
enough for a gsoc project. However, you have lots of interesting
options to
Post by Peter A. Cejchan
Post by yy
expand on that.
First, whatever you do must have, at some point, the form of a file
server, and you will have to play with the design until you find the
right
Post by Peter A. Cejchan
Post by yy
one. It's easy to think in wmii-like file servers where you copy a
window to
Post by Peter A. Cejchan
Post by yy
a tag with cp (or bind) and remove it with rm. Maybe even some
interesting
Post by Peter A. Cejchan
Post by yy
new feature comes up naturally (the rio design makes natural running
rio
Post by Peter A. Cejchan
Post by yy
inside rio, maybe whatever you do makes natural to have tags inside
tags or
Post by Peter A. Cejchan
Post by yy
whatever). You also have to keep in mind that most of the Plan 9
programs
Post by Peter A. Cejchan
Post by yy
were intended to be used with a mouse, so although key bindings may be
implemented it should be comfortable for mouse users too (you also have
interesting options here, just now I'm using a mouse-controlled dwm
version
Post by Peter A. Cejchan
Post by yy
and works quite well).
Also, keep in mind that there is already a well known and popular
tiling
Post by Peter A. Cejchan
Post by yy
environment in Plan 9. If you are able to make a window manager with
an acme
Post by Peter A. Cejchan
Post by yy
feeling I'm sure many users would be interested. The challenge here is
to
Post by Peter A. Cejchan
Post by yy
have the good taste required to come up with the right design, and
that's
Post by Peter A. Cejchan
Post by yy
quite a challenge.
Post by David Hoskin
I have the opposite concern about the Web /dev/draw; would it be
acceptable to move some of the logic to the Go client rather than use
it as a dumb proxy? I am not sure what division of labour I would
settle on here.
I don't think nobody is sure about anything. Certainly, there is a way
to
Post by Peter A. Cejchan
Post by yy
have a "drawterm in the browser", but it is not clear how to do it. I
guess
Post by Peter A. Cejchan
Post by yy
figuring this out may be the first task. You will need some way to
draw to
Post by Peter A. Cejchan
Post by yy
the screen and read input events, and you will need to provide a 9P
servers
Post by Peter A. Cejchan
Post by yy
for applications to use. Drawing to the screen will probably involve
the
Post by Peter A. Cejchan
Post by yy
HTML5 canvas and some dynamic language. The 9P server could be
implemented
Post by Peter A. Cejchan
Post by yy
at different levels. There are many 9P libraries for different
languages and
Post by Peter A. Cejchan
Post by yy
platforms which may be used, or you could use a custom protocol like
p9p's
Post by Peter A. Cejchan
Post by yy
devdraw and then implement the 9P server in Inferno, Plan9 or some
program
Post by Peter A. Cejchan
Post by yy
in the local host. And then, you need to glue both parts together.
There are many options here, I think many of us have our own opinion on
the best way to achieve this. You will have to discuss the details
with your
Post by Peter A. Cejchan
Post by yy
mentor. In any case, I think if you are confident to implement the "web
part" of the project, serving 9P is not going to be a significant
problem,
Post by Peter A. Cejchan
Post by yy
and you could easily get some help for that.
I think it is feasible to finish this project in a summer, but it
won't be
Post by Peter A. Cejchan
Post by yy
easy.
Post by David Hoskin
Thanks,
Good luck!
--
- yiyus || JGL .
Peter A. Cejchan
2013-04-26 07:30:13 UTC
Permalink
Yeas, I know it. I once had Oberon installed, before they downgraded it to
Bluebottle. It had a clean design and a single language for everything:
Oberon...

++pac


On Fri, Apr 26, 2013 at 9:15 AM, Charles Forsyth
Post by Charles Forsyth
The Oberon system interface, which inspired help/help (which led to Acme),
had graphics, and live rich text.
You could cut a running animation and paste it in somewhere else.
Post by Peter A. Cejchan
I also like very much the Acme's replacement of hard-coded menus by
customizable taglines with support of guide files, among others.
With a support of interactive graphics, we could have , e.g., an image
editor within Acme. Just a dream...
++pac
Post by David Hoskin
Post by Peter A. Cejchan
Post by yy
Also, keep in mind that there is already a well known and popular
tiling
Post by Peter A. Cejchan
Post by yy
environment in Plan 9. If you are able to make a window manager with
an acme
Post by Peter A. Cejchan
Post by yy
feeling I'm sure many users would be interested. The challenge here
is to
Post by Peter A. Cejchan
Post by yy
have the good taste > required to come up with the right design, and
that's
Post by Peter A. Cejchan
Post by yy
quite a challenge.
Adding graphics capabilities to Acme would be nice. Just IMHO.
I agree. I think fgb did this (or at least part of it?) at some point
in the past (for abaco maybe?), but I'm not sure what happened. Maybe
it's just sitting in his contrib. Haven't looked yet.
If it's not complete, I think that'd be pretty great.
--dho
Post by Peter A. Cejchan
++pac
Post by yy
Post by David Hoskin
Hello 9fans,
I am interested in working on either of the graphics-related projects
suggested on the GSOC wiki page.
Nice.
Post by David Hoskin
For the window system enhancements, my immediate idea would be to
implement title bars and dwm-style keyboard commands and tiling, but
I
Post by Peter A. Cejchan
Post by yy
Post by David Hoskin
fear that this would not be a large enough project for the whole
summer.
Just porting dwm or some of its features to rio would probably be not
enough for a gsoc project. However, you have lots of interesting
options to
Post by Peter A. Cejchan
Post by yy
expand on that.
First, whatever you do must have, at some point, the form of a file
server, and you will have to play with the design until you find the
right
Post by Peter A. Cejchan
Post by yy
one. It's easy to think in wmii-like file servers where you copy a
window to
Post by Peter A. Cejchan
Post by yy
a tag with cp (or bind) and remove it with rm. Maybe even some
interesting
Post by Peter A. Cejchan
Post by yy
new feature comes up naturally (the rio design makes natural running
rio
Post by Peter A. Cejchan
Post by yy
inside rio, maybe whatever you do makes natural to have tags inside
tags or
Post by Peter A. Cejchan
Post by yy
whatever). You also have to keep in mind that most of the Plan 9
programs
Post by Peter A. Cejchan
Post by yy
were intended to be used with a mouse, so although key bindings may be
implemented it should be comfortable for mouse users too (you also
have
Post by Peter A. Cejchan
Post by yy
interesting options here, just now I'm using a mouse-controlled dwm
version
Post by Peter A. Cejchan
Post by yy
and works quite well).
Also, keep in mind that there is already a well known and popular
tiling
Post by Peter A. Cejchan
Post by yy
environment in Plan 9. If you are able to make a window manager with
an acme
Post by Peter A. Cejchan
Post by yy
feeling I'm sure many users would be interested. The challenge here
is to
Post by Peter A. Cejchan
Post by yy
have the good taste required to come up with the right design, and
that's
Post by Peter A. Cejchan
Post by yy
quite a challenge.
Post by David Hoskin
I have the opposite concern about the Web /dev/draw; would it be
acceptable to move some of the logic to the Go client rather than use
it as a dumb proxy? I am not sure what division of labour I would
settle on here.
I don't think nobody is sure about anything. Certainly, there is a
way to
Post by Peter A. Cejchan
Post by yy
have a "drawterm in the browser", but it is not clear how to do it. I
guess
Post by Peter A. Cejchan
Post by yy
figuring this out may be the first task. You will need some way to
draw to
Post by Peter A. Cejchan
Post by yy
the screen and read input events, and you will need to provide a 9P
servers
Post by Peter A. Cejchan
Post by yy
for applications to use. Drawing to the screen will probably involve
the
Post by Peter A. Cejchan
Post by yy
HTML5 canvas and some dynamic language. The 9P server could be
implemented
Post by Peter A. Cejchan
Post by yy
at different levels. There are many 9P libraries for different
languages and
Post by Peter A. Cejchan
Post by yy
platforms which may be used, or you could use a custom protocol like
p9p's
Post by Peter A. Cejchan
Post by yy
devdraw and then implement the 9P server in Inferno, Plan9 or some
program
Post by Peter A. Cejchan
Post by yy
in the local host. And then, you need to glue both parts together.
There are many options here, I think many of us have our own opinion
on
Post by Peter A. Cejchan
Post by yy
the best way to achieve this. You will have to discuss the details
with your
Post by Peter A. Cejchan
Post by yy
mentor. In any case, I think if you are confident to implement the
"web
Post by Peter A. Cejchan
Post by yy
part" of the project, serving 9P is not going to be a significant
problem,
Post by Peter A. Cejchan
Post by yy
and you could easily get some help for that.
I think it is feasible to finish this project in a summer, but it
won't be
Post by Peter A. Cejchan
Post by yy
easy.
Post by David Hoskin
Thanks,
Good luck!
--
- yiyus || JGL .
erik quanstrom
2013-04-26 12:13:58 UTC
Permalink
Post by Peter A. Cejchan
Post by yy
Also, keep in mind that there is already a well known and popular tiling
environment in Plan 9. If you are able to make a window manager with an acme
feeling I'm sure many users would be interested. The challenge here is to
have the good taste > required to come up with the right design, and that's
quite a challenge.
Adding graphics capabilities to Acme would be nice. Just IMHO.
perhaps too large for a summer's work.

at a lower level, there are a number of drawing issues that really should be addressed.
for example, the current draw model has stringwidth() but not stringheight().
the font is assumed to have a uniform height. this is a fine assumption for ascii,
but breaks down for even latin1, e.g. Â. either the A needs to be unreasonablly
cramped to fit the hat, or every line (regardless of height) needs too much inter-line
spacing. a better solution would be to lower the baseline as necessary to fit the line.

- erik
David Hoskin
2013-05-02 12:35:07 UTC
Permalink
Hello again,

Thanks for the discussion!

I wound up submitting a proposal for the web draw server:

http://www.google-melange.com/gsoc/proposal/review/google/gsoc2013/drh/1
--
David Hoskin <***@davidrhoskin.com>
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